I may sound like a bit of a Hideo Kojima fanboy
after saying this, but it would seem that everything he touches turns
to gold – Everything with the exception of the first Zone of the Enders
game, which will forever be known as “The game with the MGS2 demo.”
Zone of the Enders: The 2nd Runner, however, is EVERYTHING a sequel should be. The 2nd
Runner is improved in every way imaginable – Characters, graphics,
controls, combat, story, and you finally get the chance to pound that
annoyingly impossible final boss of the first game.
Both Zone of the Enders games take place in the
2170’s, placed 3 years apart if I remember correctly. This is an age of
war (Whoa! Shocker!), and what no futuristic anime-styled game would be
without, Martians and space colonies. In this world we have a bunch of
crazy discriminatory people (Earthlings) who see the people of Mars and
beyond as weaker and less significant, eventually dubbing them
“Enders.” This area is shockingly dubbed the “Zone of the Enders.”
Also bringing in what no anime-styled mech game
would be caught dead without, there is a mysterious ore first
discovered upon Callisto, a satellite of Jupiter. The ore is known as
Metatron, and has seemingly magical properties. And, as with any new
discovery made by humans, everyone was itching to use its new toy right
away. Thus, the Orbital Frame was born in the Zone of the Enders to
free Mars from Earth and the Space Force. A gun-ho group of militant
extremists known as BAHRAM rose as well, taking a more attack-based
view than the others, who simply wished to defend Mars. Naturally, two
big shot frames are developed, and BAHRAM wants both of them, and shall
go to any lengths to get them…
You may remember a particularly whiney anti-combat
frame runner named Leo Stenbuck from the first ZOE game. Unfortunately
he still hasn’t committed suicide; however the title implies that he is
NOT the main character. His position is taken by an ex-BAHRAM pilot,
and a masterful one at that. So it makes sense that he is able to
manipulate Jehuty, one of the big shot frames and the “good guy’s
mech”. Dingo Egret is out for revenge for his fallen comrades, and
charges headlong into BAHRAM forces. And so The 2nd Runner begins his disappointingly short, but not at all boring, journey.
The game only has you going for 7-8 hours, maybe
less. Every second of it is fantastic, though. The new and improved
game play perfectly fits the anime-style mech combat that the first
game was obviously influenced by but failed to provide. The combat is
amazing, pitting you against a minimum of 3-6 enemies at a time,
ranging up to a massive battle of possibly a thousand or more. In fact,
the challenge can be more than overwhelming at times, and you’re sure
to screw up somewhere and get totally pwned by the countless number of
AI frames or fleet of battleships. After all, the AI is more than
respectable, adapting to your fighting style and getting slightly more
challenging each and every time you fight them. However, this challenge
is made much easier by the amazingly smooth controls fitting to the
stature and speed-orientation of the Orbital Frames. You’ll be carrying
out an action so gracefully sometimes you’ll wonder if you even pressed
the button to do that.
Also improved are the graphics. Rather than the
attempt to make computerized anime style cut scenes, they actually did
it anime style. The in-game graphics are also more than respectable,
mixing in that anime style with the sleek beauty of the robots. You
feel exactly as you should – like you’re fighting in a giant robot
anime. And despite the constant action, countless explosions, and
hundreds of laser beams, missiles, and beam swords flying by and
flailing around, it maintains a consistent and smooth frame rate.
Zone of the Enders: The 2nd Runner
truly is everything a sequal should be. The game is an improvement of
the original in every way imaginable, and if it weren’t so short I
would recommend that you buy it. There is a versus mode and extra
missions to be unlocked, so you’ll still be playing long after you
clear the single player campaign if you have friends to play the game
with or if you just get a kick out of blowing some more stuff up. You
can also replay the game with all your sub weapons or with different
versions of Jehuty to tack on some more extra game play. Rent it for
sure, and buy it if you really want to.
Grade: 86% B
Plot: 8; Visuals: 9; Gameplay: 9; Music/Sounds: 9; Replay: 8
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